There are plenty of other modes, including Grand Prix, Time Attack, and the (also not very different) online multiplayer but as F1 2013 reaches its peak on the current gen consoles it still lacks the structure to show off its talents to the fullest degree. #F1 2013 CLASSIC EDITION PC DRIVERS#The Young Drivers Test seems to be an attempt to put some meat on the bones, and at the same time offer a cushion for newer players, but thanks to its unwanted expansion it’s even more boring than last year. Some of this seems to be a limitation of Codemasters’ licensing deal with the FIA but whatever the issue is they need to find a way to beef things up because career mode should be the heart of the game and not a half-hearted side option. The main problem though remains the career mode, which is still as lacklustre and bland as before. Which is not to say the game has lost its teeth: as long as you don’t purposefully neuter it it’s still dauntingly difficult for a mainstream video game, which is actually a part of its charm. It’s just that little bit tighter now, making spins easier to avoid and overtaking less of a gamble. In terms of things that actually matter though perhaps the most significant change is to the handling of the modern cars. The presentation is certainly better though, a personal best for Codemasters with its slick menus and electronica soundtrack. This does mean that less skilled players will probably end up turning on all the artificial assists, like automatic braking, to compensate but although Codemasters’ motives are suspect, and there are some obvious gaps in the feature list, the whole Classics option has to be considered a success.īut given these features, and the general nature of yearly-updated sports franchises, you can probably already guess that in terms of the present day simulation this isn’t overflowing with new ideas.Īll of the teams, drivers, and cars have been updated of course, but beyond that the professed improvements in visuals and artificial intelligence will only be noticed by the sort of fans that will still complain they’re not quite realistic enough. Interestingly this also means that the game actually ends up handling like old school F1 racers and anyone that still knows who Sir Geoff Crammond is will appreciate the much more taxing racing, where a second’s distraction can cost you everything. Still, the cars do handle noticeably different to any of their modern counterparts, since they don’t have modern safety nets like KERS and DRS to mollycoddle the drivers. Some of the less-than-iconic choices of car are odd too and seemingly dictated by licensing restrictions rather than their historical significance. It’s also clear that there’s still a lot more that could be done with the idea, since there’s no 1980s career mode or retro versions of still in-service circuits.
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